As a member of the Perceptual Computing Technologies group in Intel, I contributed to the first release of the Intel® Perceptual Computing SDK. This has since been rebranded as the Intel RealSense SDK. Aside from testing and bug-reporting, I wrote and supported the depth smoothing algorithms available in the Intel® Perceptual Computing SDK 2013 Beta.

In addition, I was a systems engineer responsible working with and profiling the SoftKinetic DS325 reference design and leading toward the development of the Creative Senz3D device, launched in 2013.